Frostlands

A cold and mostly barren region in the northern mainland that experiences winter three-quarters of the year. Resources are sparse there, the land is rough, and the land meets the coast in jagged cliff-faces that make getting supplies via ship near impossible, even in the months in which the sea isn't frozen over. Considered a tactically unimportant land it was never conquered and left to the few natives who decide to settle there. Above-ground, the only communities are small towns built close to the border. Underground is a different story, as the ground is full of dwarven tunnels, goblin holes, and giant lairs.

The border settlements have grown since the start of the war as refugees decide they would rather risk cold and hunger than the bloodshed. On the other hand, the dwarven tunnels are more empty than ever as the dwarves traveled south to honor pacts and vows in the war. The swelling communities, combined with the lack of dwarves' influence, has been formula for disaster as the creatures of Frostlands have targeted the towns with increasing frequency.

Coldaxe
A large dwarven city that serves as a central hub for many of the dwarven tunnels and communities in the Frostlands.